Independent game studio โ€” Est. 2025

hi there.

Dash Again Studios is a small, independent studio. I'm prototyping two demos โ€” a medieval messenger guild you grow one route at a time, and a Bomberman roguelite set adrift on pirate islands. Built deliberately, shipped honestly.

Studio status: Prototyping Demos in progress: 02 Founded: 2025 Based: Remote
The work

Two demos, in active development.

02 / projects
PROJECT 01 B-Mob title screen
In development

B-Mob

// A Bomberman roguelite on the high seas

Classic bomb-laying tactics with rogue-lite bite, set across a chain of pirate islands. Chain explosions through enemies, unlock skills and upgrades, dig into branching skill trees, and tune your own run with custom modes. Easy to pick up, deep enough to chase one more run.

Roguelite Action Arcade Singleplayer PC / Mac
Status
Playable prototype
Players
Single
Platform
PC / Mac
PROJECT 02 GUILD Key art โ€” placeholder
In development

Messenger's Guild

// Medieval messenger management

Run a guild of messengers across a medieval realm from a single screen. Hire runners, plot routes, and reinvest your earnings as the guild grows from a lone courier into a network that spans the kingdom. A calm management game with incremental teeth.

Management Incremental Single screen Singleplayer PC / Mac
Status
Playable prototype
Players
Single
Platform
PC / Mac
Who I am

A solo developer making the games I want to play.

Hello! I'm Lionel, the developer behind Dash Again Studios. I founded it in 2025 because I care more about how a game behaves than how loudly it launches. I build deliberately โ€” chasing what excites me rather than what's trending, and shipping when the work is honest.

I work with local talent wherever I can, and every asset I ship is made by a human โ€” visual and audio alike. I use AI to reach a playable prototype faster, but as a productivity tool, never an artistic crutch. My two current demos are early, but they share a spine: readable mechanics, fair difficulty, and respect for a player's time.

There's no publisher pulling the strings and no roadmap I didn't write myself. Just a solo developer building the kind of games I want to exist.

02
Demos in development
2025
Year founded
100%
Independent
What I believe

Principles I actually work by.

04 / principles
01

I make the games I want to play

I don't chase genres of the month or whatever the industry says is next. I build what excites me, and trust that if I love it, someone else will too.

02

Ship honest, ship small

I release when the work stands on its own โ€” no manufactured hype, no promises I can't keep.

03

Work with local talent

I'd rather collaborate with real people close to home than outsource into a void. Games are made by humans, and I like to know mine.

04

Human-made, AI-assisted

AI helps me reach a prototype faster, but it's a productivity tool, not an artistic crutch. Every asset I ship โ€” visual and audio โ€” is 100% human-made, in every game.

Field notes

From the workshop.

All updates โ†’
Get in touch

Let's talk.

Press, collaboration, or just curious about the work โ€” the door's open. I read everything and reply when I can.

lionel@dashagain.co.uk

// I typically reply within a few days. I only use your details to reply โ€” see my privacy policy.

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