B-Mob · Dev Log #5 · Open call

Artist Wanted: Concept Art for B-Mob

B-Mob's main menu: the orange B-MOB title over 'Bomberman Roguelike', with New Game and Load Game buttons on a dark background.

Every screenshot I've posted on this devlog has had the same look: the delightful work of PixelFrog. Their work has been the only way I've been able to move as fast as I did and it's proven extremely serviceable. But four dev logs in, the systems have caught up with the vision, and the art hasn't. That's the next thing to fix.

Animated pixel-art knight from PixelFrog's Tiny Swords asset pack, holding a sword and shield on a grassy field.
I love my tinyswords knight, but their days are numbered!

The game prototype is fully playable at dash-again-studios.itch.io/b-mob - but all the art is placeholder. This open call is the first step of replacing that with real art direction. Rather than quietly commissioning someone, I'm opening it up: I'm looking for 2–3 artists to each pitch an art direction for the game, and each selected artist gets a £100 commission, paid on delivery.

How it works

  1. Apply

    Send a portfolio link and three lines on your take to lionel@dashagain.co.uk. Applications close 31 July 2026.

  2. 2–3 artists are selected

    Each receives the full brief and a £100 commission, paid on delivery; payment is not conditional on winning. The commissioned piece is a "proof panel": one mock screenshot of the game at real resolution, in your proposed style. It's about one day's work, due 1 September 2026.

  3. One direction is picked

    The chosen concept guides the game's look going forward. If yours is picked: potential opportunities for follow-on work, and a named credit in the game.

Who I'm looking for

Students and emerging artists are welcome: the posters for this call are going up around Brighton's universities, where I'm based. You don't need shipped games in your portfolio. What I care about is whether your work shows a point of view that could carry a whole game's look, and a proof panel is a finished, real-world commission for your portfolio either way.

The details

To apply
Portfolio link + three lines on your take, emailed to lionel@dashagain.co.uk
Deadline
31 July 2026; applications are judged the week after
Selected artists
2–3, notified with the full brief around mid-August 2026
Commission
£100 per artist, paid on delivery of the proof panel
Deliverable
One mock screenshot at real resolution in your proposed style, due 1 September 2026
If picked
Potential opportunities for follow-on work + a named credit in the game

Rights and payment terms are spelled out upfront in the brief and a signed agreement; no surprises. Selected artists keep a permanent licence to show the work in their portfolio.

What happens after concept art

This call is about direction, not volume. Production art (the sprites, tiles, and UI the game actually ships with) is a later, separate phase. First I want to find the right look, and the right person to find it with. Once a direction is picked, you'll see it take shape here on the devlog, one floor at a time.

Open call poster: a big ink-black bomb branded B-MOB bobs on a teal sea with a lit fuse and orange spark, on warm graph paper. Headline reads 'Artist wanted: concept art for a pirate-themed Bomberman roguelike'.
The poster going up around Brighton.

Questions before applying? Same address; I read everything.
— Lionel

Published: July 2026 · Open call closes 31 July 2026