B-Mob · Dev Log #2

V0.2: Opening Words & New Faces

The Workshop — the player character stands in a grassy clearing, a glowing portal ahead of them. A dialogue box at the bottom reads: What is this place...
The Workshop. A question the player asks, and that the game slowly answers.

V0.2 is out and in the hands of playtesters. This build adds the things the game was quietly missing: a moment to arrive, a face or two to meet, and a difficulty curve that better reflects how people actually play.

A Place to Begin

The Workshop now opens with dialogue. The player character steps in and asks the obvious question — what is this place? — and the game begins to answer. It's a small addition, but it makes the start of a run feel intentional rather than abrupt.

Floor 01 in Night mode — the player navigates a dungeon with limited visibility, the level mostly swallowed by darkness
Floor 01. The fog doesn't lift until you've earned it.

Two New Characters

The Artificer is now unlockable — the shopkeeper whose wares can turn a run around if you know what you're buying. Their shop has been reworked with more breathing room and clearer card layouts.

I've also added the Archivist: a second protagonist with a particular interest in your failures. They show up to document what went wrong. Cheerful type.

Balance Pass

Playtesting feedback came through clearly on one point: movement and speed bonuses were snowballing too fast. I've reined them in — the Speed Up bonus drops from 20% to 10% per pickup, Frenzy and Slow Field stacks are down from 50% to 15%, and the HQ upgrade follows suit. The run should feel more deliberate now, and harder to accidentally break.

Run Ended screen — Floor 3, You Died, Devoured alive by a rabid rat. Stats show 11 enemies killed, 3 bombs placed, 2 walls destroyed, 2 hammers, 60 steps taken, total time 0:26.
Devoured alive by a rabid rat. The Archivist is taking notes.

A Known Issue

Unicode symbols aren't rendering correctly in this build. It makes a few UI elements look a bit rough — still playable, but not how I want it. I'm working on it. Once it's fixed I'll ship v0.2.2, drop the password, and open the build up publicly.

If you're already in the playtest group, the build is live on Itch.io now. If you want in, get in touch.

More soon.
— Lionel

Published: June 2026